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Star Citizen Alpha 3.23.1 update out: Patch notes 

Ana sayfa / News

Update 3.23.1 was launched for Star Citizen Alpha, which brought several fixes and improvements. Star Citizen, the game that’s been in development for so long it’s practically become a celestial body itself. It’s like watching a star being born, but instead of a star, it’s a game, and instead of being born, it’s still in its alpha stage.

This version includes an overhaul of the player character creator, new traversable areas called Distribution Centers, and a system for players to physically load and unload cargo to and from their ships. It’s like a cosmic version of “The Sims,” but with more spaceships and less furniture arranging.

Here are the patch notes for Star Citizen Alpha

Ship AI Pilot Balance Pass

Allowing use of partial Aim Assist depending on AI skill level + first tuning pass for AI to smooth out difficulty curve going from lower to higher threat missions.

NPC Locomotion Polish

Improved npc locomotion server-sync extrapolation. Prevent teleporting using extrapolated position. Stop root motion during teleportation.

Medical Bed Respawn Update

With the release of 3.23.1, we wanted to provide players with a less brutal experience when getting back into action. To help with this, we are making all Medical Bed Tiers be capable of being set as a regen location.

The range at which you will be able to respawn in them will depend on their size class.

– T3 medical beds will allow respawning up to 20km away

– T2 medical beds (which previously allowed respawning up to 20km) will now allow respawning up to 50km away

These current values for respawn distance will be monitored for balance and will be adjusted if needed. Healing capabilities for all beds will remain the same and players respawning will do so without their equipment they dropped on death and will have to be prepared with extra stored or survive to go back and reloot their corpse.

Bug fixes for Star Citizen Alpha

Fixed – PU – Stanton – UI – Oversized active Armistice Zone icon (STARC-108910)

Fixed – PU – Stanton – Actor – Respawning – Players who die and then get disconnected before respawning become stuck in a dead state and are unable to respawn

Fixed – PU – Stanton – UGF – Locations – Bunker elevator does not return up when called (STARC-111250)

Fixed – Multivehicle – PU – Vehicles / UI – QT effects are breaking HUD UI (STARC-104656)

Fixed – PU – Gamewide – Using a medpen causes you to drop your weapon

Fixed – PU – Distribution Centres – Elevators – Several elevator transit carriages created & destroyed immediately

Fixed – MULTIVEHICLE – PU – Vehicles / Components / Locations – It is possible when vehicles are spawned from fleet manager that radar components and elevator panels can detach from the ship and float permanently in a hangar, causing issues with collisions (STARC-101070)

Fixed – ARGO Mole / ROC – PU – Vehicle / UI – Vehicle HUD – Mining Mode UI has a variety of defects obstructing gameplay (STARC-88859)

Fixed – Drake Cutlass Black – Vehicles – Drake Cutlass Black is unable to liftoff from landing pads

Fixed – PU – Fleet Week 2024 – Actor / UI – Physical Shopping – Physical shopping AR Card is flickering when approached, impacting functionality

Fixed – Aegis Reclaimer – ALL VARIANTS – Ships / Salvage / Master Mode / UI – Players are unable to access claw in the copilot seat and the UI changes to QT / NAV master mode without any feedback to the copilot (STARC-111581)

Fixed – Anvil Hornet – ALL Variants – PU – Vehicles – Flight controllers have pitch and yaw rotational max speeds reversed

Fixed – PU – Stanton – ARC L4 – Locations – Lobby elevators cannot be called (STARC-109845)

Fixed – Community Localization – PU – Character Customizer / UI – Some labels cannot be localized (STARC-110101)

Fixed – PU – Law / Infractions / Notifications – Players cannot press charges against another player if they commit infractions against them

Fixed – PU – Stanton – Locations / Inventory – Users are able to place Hangar flare items in public areas where they cannot be picked back up

Fixed – MISC Prospector – PU/AC – Vehicles/Balance – Misc Prospector has invulnerable spot for its nose leading to no damage taken (STARC-109000)

Fixed – PU – Stanton – microTech – Creatures / AI – Kopion are jittering and teleporting when running

Fixed – PU – UI / Upscaling – Shopping Kiosk UI missing elements when Upscaling is enabled

Fixed – PU – Stanton – Mission Content / Law – Trespass timer will go to negative numbers (STARC-95347)

Fixed – PU – Option Menu – UI – “Water – Number of Simulated Regions” going back to Medium between sessions (STARC-104172)

Fixed – Origin 400i – PU – Vehicles – Life Support / Room System – Two room volumes are missing in the technical deck causing players to suffocate in the 400i (STARC-106700)

Fixed – Stanton – PU – mobiGlas / Visor Chat – Visor Chat messages remains visible over the mobiGlas

Fixed – PU – Physical Shopping – Locations – Multiple Locations – Items on display at multiple shops will end in ‘Transaction Error’ when attempting to quick buy

Fixed – PU – Stanton – Mission Content / UI / mobiGlas – Completing a contract while the mobiGlas is open on the contract does not open the specific contract in the History tab

Fixed – PU – Runtime Cubemaps – Graphics / Lighting – Runtime cubemaps are taking an excessively long time refresh and / or not refreshing at all

Fixed – PU – Stanton – Distribution Centers (DC) – Locations / AI – The worker NPCs sometimes use tractor beams to shoot at the player

Fixed – PU – Actor – EVA – Depending on orientation, player places weapon through their head and neck when ADS

Fixed – RSI Ursa – PU – Vehicles / Design – Cannot enter Remote Turret

Fixed – Greycat ROC – Stanton – ROC Mining Laser Not Activating

Fixed – Crosshair not showing on GRIN_ROC

Fixed – PU – Character Customizer – Clicking the Character Customizer screen after reviewing your model and going back to it will show T-Posed models

Fixed – AC – UI / Scoreboard – The Grav Race mode does not show or update player score

Fixed – AC – Free Flight – UI – It is possible to select ground Vehicles for AC Free Flight mode, which can cause UI problems once in game lobby

Click here for more information about Star Citizen Alpha.

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